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"We don't need no stinkin' lasers!&
Ultra-Tech slugthrowers, by popular game designer C. J. Carella.
Book Rules For GURPS
Rules for defining and using textbooks - to gain temporary skill, bonuses to existing skill, or to look up facts. Rules for determining price and weight at all Tech Levels are included.
GURPS Architecture
A complete system for creating some of the heaviest "gear" of all - buildings. From medieval castles to high-tech lairs for James Bond villains, this is what results when author Matt Riggsby gives GURPS Vehicles the Sessile disad.
GURPS Chariot Rules
Rules for chariot races and combat, by Phil Masters.
GURPS Japan Ranged Weapons Table
Statistics for ranged weapons in a Japanese setting.
GURPS Vehicle of the Week
The indexed HTML collection of vehicles from the GURPSnet mailing list feature led by vehicle-guru Onno Meyer. Cross-referenced and regularly updated.
GURPS Weapons and Equipment
Collection of weapons in GURPS Robots/GURPS Vehicles format, ready to be slipped into a holster or installed in a turret. By Morpheus Unbound.
Neko's Medieval Equipment List
A long list of items and services, with notes on currency fluctuation and exchange.
Vehicle of the Week
A collection of several hundred GURPS Vehicles designs.
Weapons and Armor in GURPS Space
A two-part article examining the rational and gameplay ramifications of ultra-tech weapons and armor in GURPS Space and later supplements, by then-editor Mike Hurst (author of GURPS High-Tech).
Yahoo! Groups: Gurps Vehicles
Discussion group for designing vehicles, robots and gear with the vehicle builder program.