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IF, AI, and the Confabulating-arranger Model of In
Article by Jorn Barger about the confabulating-arranger model of IF.
No Place Like Home
Works of interactive fiction created using Inform and an exercise in implementing the same game in different systems.
Object Oriented Games
Essay by David Librik on the design of a new object-oriented system for adventure games
The Golden Skull - learning multimedia TADS
A miniature game designed to demonstrate some of the new capabilities of multimedia TADS
The TADS Page
Authoring environment for writing text adventures.
XYZZYnews: The Art of the Puzzle
Three accomplished IF authors discuss the art of creating puzzles for a game.